|
Stan El, Chairperson |
| Bob Riccio, Cumberland County Tech Ed Center |
|
Chuck Mancini, Emergency Services Advisor Association Chair |
| Diane Cole-Metivier —Advisor |
Learning for life is designed to support classroom teaching and help prepare the students to handle the complexities of contemporary society. Lessons are age-appropriate and develop social and life skills, assist in character development, and formulate positive personal values.
Young people need experiences that allow them to -
1. Interact with peers and acquire a sense of belonging
2. Gain experiences in decision making
3. Discuss conflicting values and formulate their own value systems
4. Reflect on self in relation to others and discover more about themselves
by interaction
5. Experiment with their own identity
6. Participate as a responsible member of a group
7. Cultivate a capacity to enjoy life
Exploring can provide these experiences in
wholesome, well-planned programs run by post members.
Problem-Solving Skills – The way young people
learn to reason about and solve problems and make choices will stay
with them the rest of their lives. Explorer Advisors can do a great deal
to help the youth in posts learn a simple decision-making process that
can help them make choices and resolve problems. (See the Explorer Leader
Handbook, No. 34637A, and Character Education Activities; No.99-223.)
Explorers can use this practical three-step process to solve problems:
1. Empathy. Put yourself in the other person's place.
2. Invent. Invent as many solutions to the problem as you can,
without trying to decide which is best.
3. Selection. List the advantages and disadvantages of each option
and then select the one that comes closest to meeting the needs of everyone
involved.
Initiative Games - Initiative games are fun, cooperative,
challenging games in which the group is confronted with a specific problem
to solve. In Exploring we use initiative games for two reasons.
First, initiative games demonstrate and teach leadership skills, which
help to promote the growth of Explorers. Second, initiative games
demonstrate a process of thinking about experiences that helps Explorers
learn and become responsible citizens.
Here are a few suggestions for conducting the games:
1. Begin by clearly explaining the game.
2. Don't offer ideas for solving the problem.
3. Reflect on the activity. Spend a few minutes after-ward
talking with the Explorers about what they learned.
Below is a list of games you can get from
the Explorer Leader Handbook, No. 34637A. The handbook also lists sources
of more games.
Character Education Activity
A character education activity is a particular type of problem-solving
situation. It often is complex in nature and usually involves ethical issues.
Because a character education activity is a problem-solving situation,
it is important that post members employ empathy, inven-tion, and selection
when they think through their positions on the issues and work toward
a solution. The following character education activities are available
in Character Education Activities, No.99-223:
Instructions for Character
Education Activity; The Adversary System; Armtech Vendor; Can Food and
Water Be Denied?; Censorship; Competition; Entrapment; Equipment Donation;
Fast-Buck Freddy; Interracial Friendship; Marginal Chemical; Moonlighting;
Paternalism; A Perfect Bust; Who Owns Your Knowledge?; Jobs Versus Birds;
Capital Punishment; Not in My Backyard; E-Mail Etiquette; Loyalty to What?;
Jury Duty; Animal Research; Quotas; Self-Defense; Sharon Overheard; Tainted
Money; and The Morality of Wealth.
The character education activity encourages the development of the following
personal skills:
1. Promoting productive conflict
2. Polite disagreement
3. Listening to new ideas
4. Understanding other people's perspectives
5. Working toward a solution that the group involved will support and
implement
Why are character education activities so important? They're important because whether we know it or not, they're all around us, all the time. We have an ongoing potential for making decisions that affect the quality and value of our lives, the lives of others, and the world we live in
Revised: 10/20/2007 03:30 PM